The Elder Scrolls IV: Oblivion

Publisher: 2K Games

We used the latest addition to the impressive Elder Scrolls series of titles, Elder Scrolls IV: Oblivion with the 1.2 patch applied. It uses the Gamebyro engine and features DirectX 9.0 shaders, the Havok physics engine and Bethesda use SpeedTree for rendering the trees.

The world is made up of trees, stunning landscapes, lush grass and features High Dynamic Range (HDR) lighting and soft shadowing. If you want to learn more about The Elder Scrolls IV: Oblivion, we recommend giving our graphics and gameplay review a read.

The graphics options are hugely comprehensive, with four screens of options available for you to tweak to your heart's content. There is also the configuration file too, but we've kept things as simple as possible by leaving that in its out of the box state. For our testing, we used a two minute section walking through a wooded area, down into a valley. This test scenario features lots of vegetation and trees, and is one of the most intense sections we've found in the game -- especially when anti-aliasing is enabled at the same time as HDR.

BFGTech 8600 GTS OC2 ThermoIntelligence The Elder Scrolls IV: Oblivion

The Elder Scrolls IV: Oblivion

1024x768, 0xAA 16xAF, Medium-High Quality

  • Nvidia GeForce 8800 GTS 320MB
  • BFGTech GeForce 8600 GTS OC2 256MB
  • Nvidia GeForce 8600 GTS 256MB
  • BFGTech GeForce 8600 GTS OC2 256MB SLI
  • XFX GeForce 8600 GT 620M XXX 256MB
  • ATI Radeon X1950 XT 256MB
  • Asus EN8600GT 256MB
  • HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
  • Sapphire Radeon HD 2600 XT 256MB GDDR4
  • ATI Radeon X1950 Pro 256MB
  • Nvidia GeForce 7900 GS 256MB
  • ATI Radeon X1650 XT 256MB
  • Nvidia GeForce 7600 GT 256MB
    • 56.9
    • 38.0
    • 54.0
    • 35.0
    • 53.5
    • 34.0
    • 52.3
    • 28.0
    • 50.8
    • 35.0
    • 50.5
    • 33.0
    • 45.7
    • 33.0
    • 45.3
    • 33.0
    • 44.0
    • 32.0
    • 42.7
    • 29.0
    • 36.1
    • 27.0
    • 33.5
    • 23.0
    • 28.1
    • 21.0
0
10
20
30
40
50
60
Frames Per Second
  • Average
  • Minimum

The Elder Scrolls IV: Oblivion

1024x768, 2xAA 16xAF, Medium-High Quality

  • Nvidia GeForce 8800 GTS 320MB
  • BFGTech GeForce 8600 GTS OC2 256MB
  • BFGTech GeForce 8600 GTS OC2 256MB SLI
  • Nvidia GeForce 8600 GTS 256MB
  • ATI Radeon X1950 XT 256MB
  • XFX GeForce 8600 GT 620M XXX 256MB
  • Asus EN8600GT 256MB
  • ATI Radeon X1950 Pro 256MB
  • HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
  • Sapphire Radeon HD 2600 XT 256MB GDDR4
  • ATI Radeon X1650 XT 256MB
    • 56.2
    • 38.0
    • 53.6
    • 35.0
    • 51.1
    • 27.0
    • 50.2
    • 32.0
    • 47.3
    • 28.0
    • 45.0
    • 33.0
    • 40.1
    • 31.0
    • 39.0
    • 28.0
    • 32.2
    • 25.0
    • 29.8
    • 24.0
    • 29.1
    • 23.0
0
10
20
30
40
50
60
Frames Per Second
  • Average
  • Minimum

The Elder Scrolls IV: Oblivion

1280x1024, 0xAA 16xAF, Medium-High Quality

  • Nvidia GeForce 8800 GTS 320MB
  • BFGTech GeForce 8600 GTS OC2 256MB SLI
  • BFGTech GeForce 8600 GTS OC2 256MB
  • Nvidia GeForce 8600 GTS 256MB
  • ATI Radeon X1950 XT 256MB
  • XFX GeForce 8600 GT 620M XXX 256MB
  • ATI Radeon X1950 Pro 256MB
  • Asus EN8600GT 256MB
  • HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
  • Sapphire Radeon HD 2600 XT 256MB GDDR4
  • Nvidia GeForce 7900 GS 256MB
  • ATI Radeon X1650 XT 256MB
  • Nvidia GeForce 7600 GT 256MB
    • 56.7
    • 38.0
    • 51.6
    • 27.0
    • 47.0
    • 35.0
    • 46.6
    • 34.0
    • 43.9
    • 31.0
    • 39.6
    • 30.0
    • 34.7
    • 27.0
    • 34.5
    • 28.0
    • 32.4
    • 24.0
    • 30.9
    • 24.0
    • 28.3
    • 22.0
    • 26.4
    • 21.0
    • 21.1
    • 16.0
0
10
20
30
40
50
60
Frames Per Second
  • Average
  • Minimum

The Elder Scrolls IV: Oblivion

1280x1024, 2xAA 16xAF, Medium-High Quality

  • Nvidia GeForce 8800 GTS 320MB
  • BFGTech GeForce 8600 GTS OC2 256MB SLI
  • BFGTech GeForce 8600 GTS OC2 256MB
  • ATI Radeon X1950 XT 256MB
  • Nvidia GeForce 8600 GTS 256MB
  • XFX GeForce 8600 GT 620M XXX 256MB
  • ATI Radeon X1950 Pro 256MB
  • Asus EN8600GT 256MB
  • HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
  • Sapphire Radeon HD 2600 XT 256MB GDDR4
  • ATI Radeon X1650 XT 256MB
    • 56.0
    • 36.0
    • 50.8
    • 26.0
    • 44.6
    • 32.0
    • 39.8
    • 28.0
    • 39.3
    • 30.0
    • 33.1
    • 27.0
    • 31.4
    • 24.0
    • 29.4
    • 24.0
    • 23.7
    • 18.0
    • 22.6
    • 18.0
    • 21.6
    • 18.0
0
10
20
30
40
50
60
Frames Per Second
  • Average
  • Minimum

The Elder Scrolls IV: Oblivion

1680x1050, 0xAA 16xAF, Medium-High Quality

  • Nvidia GeForce 8800 GTS 320MB
  • BFGTech GeForce 8600 GTS OC2 256MB SLI
  • ATI Radeon X1950 XT 256MB
  • BFGTech GeForce 8600 GTS OC2 256MB
  • Nvidia GeForce 8600 GTS 256MB
  • XFX GeForce 8600 GT 620M XXX 256MB
  • ATI Radeon X1950 Pro 256MB
  • Asus EN8600GT 256MB
  • HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
  • Sapphire Radeon HD 2600 XT 256MB GDDR4
  • Nvidia GeForce 7900 GS 256MB
  • ATI Radeon X1650 XT 256MB
  • Nvidia GeForce 7600 GT 256MB
    • 50.8
    • 34.0
    • 44.9
    • 22.0
    • 36.4
    • 27.0
    • 36.3
    • 29.0
    • 35.6
    • 29.0
    • 31.0
    • 26.0
    • 28.9
    • 22.0
    • 27.0
    • 23.0
    • 24.3
    • 19.0
    • 24.0
    • 19.0
    • 22.4
    • 17.0
    • 21.5
    • 17.0
    • 16.5
    • 13.0
0
10
20
30
40
50
Frames Per Second
  • Average
  • Minimum

The Elder Scrolls IV: Oblivion

1680x1050, 2xAA 16xAF, Medium-High Quality

  • Nvidia GeForce 8800 GTS 320MB
  • BFGTech GeForce 8600 GTS OC2 256MB SLI
  • BFGTech GeForce 8600 GTS OC2 256MB
  • ATI Radeon X1950 XT 256MB
  • Nvidia GeForce 8600 GTS 256MB
  • ATI Radeon X1950 Pro 256MB
  • XFX GeForce 8600 GT 620M XXX 256MB
  • Asus EN8600GT 256MB
  • ATI Radeon X1650 XT 256MB
  • HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
  • Sapphire Radeon HD 2600 XT 256MB GDDR4
    • 48.2
    • 34.0
    • 43.3
    • 20.0
    • 35.2
    • 28.0
    • 31.1
    • 24.0
    • 30.4
    • 25.0
    • 25.5
    • 21.0
    • 25.1
    • 20.0
    • 22.5
    • 18.0
    • 18.1
    • 15.0
    • 16.7
    • 12.0
    • 15.9
    • 12.0
0
10
20
30
40
50
Frames Per Second
  • Average
  • Minimum

Frame rates are very comfortable on the BFGTech GeForce 8600 GTS OC2 ThermoIntelligence right the way up to 1680x1050 2xAA 16xAF with the in-game detail settings we've tested at here. We're sure that, at 1280x1024 with anti-aliasing enabled, there is room for higher in-game quality settings - you'd be able to turn the grass detail up to at least 25 percent.

At the lower resolutions, the card keeps up well with a GeForce 8800 GTS 320MB in the fairly mid-range minded system we've used for testing here, but there's a high chance that you'll get more out of the card in a system with a faster CPU installed.
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